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Internal Rendering Of Ships
Posted: Thu Apr 20, 2006 12:22 am
by swellfella
Please excuse if this has been broached: Has anyone ever done an internal redering of the ships in ENIGMA?
And relatedly, are the units realistic enough in conception to lend themselves to an actual seaworthy craft?
Internal Rendering Of Ships
Posted: Thu Apr 20, 2006 12:47 am
by Theta Sigma
I've seen the interiors of ships in ERT, and all I have to say is that the crews would need to swing from ropes to get around. There's no decks!
Interior modeling would probably have taken twice as long as exteriors, so you shouldn't be surprised there isn't any. I doubt there will be much, if any in Chapter 2.
Internal Rendering Of Ships
Posted: Thu Apr 20, 2006 4:45 am
by Pioneer
For the purpose of the game, which is essentially either first or third person combat mode, does internal rendering advance the game?
If it were a racing sim I would answer yes - being able to see the dashbaord, mud/debrie on the windshield(should I pit or not?) but for Enigma - I can't see a significant difference it would make.
Having said that however, Enigma in a different medium such as print or art it would factor in.
Internal Rendering Of Ships
Posted: Sat Apr 22, 2006 2:02 pm
by swellfella
Of course, of course. I did not mean it as a game advancement, more a creative pursuit
outside the game experience in the manner of a signature or screen shot.
(Being the post was under 'future suggestions' it is only logical one would sail away with that impression.) That said, apparently I am not alone in this respect. I received an email from a communtiy member who has been working on such a rendering and hopefully she will share it with the community when the project is completed. Can't wait.

Internal Rendering Of Ships
Posted: Sun Apr 23, 2006 11:59 am
by Blo Ho
i reckon that if there was internal rendering it would lend a fair ammount as then if the bridge was just hit by a shell it could have something hanging from the deckhead (ceiling) or a piece of bulkhead (wall) missing or mangled. or even the bridge could be on fire and sailors rush in to try and put it out. thats how it would add to the game, an addition of realism
Internal Rendering Of Ships
Posted: Wed May 17, 2006 1:27 pm
by swellfella
Interesting, but again, my initial notion was something along the lines of a blueprint, not unlike some background screens in Silent Hunter II and such. (But, in this case, it need not be
rigidly true-to-life; wardroom, galley, radar, spritz shack, ya know, the usual.

)