Resupply Needed More Often In Random Patrols..
Posted: Sat Sep 04, 2004 7:53 am
Resupply Needed More Often In Random Patrols..
Out of 66 campaign missions (11 surface plus 11 submarine for each of the 3 factions) how many total missions offer the option for resupply?
In the Patrols, Tactical or Training missions, I cannot seem to find any.
The Combat patrols seem to be a mirror of the campaign missions.. is this correct? And if so, then there would be one or two missions maybe that allow resupply during those missions.
So does anyone want to see the "re-play" value of the game altered to give the distinguished commander the ability to keep on fighting after expending all his ammo ?
Would this change your mind on how the game-play feels knowing you would have to plan a strategic retreat in order to re-supply safely ? For subs this means silently slipping away from DD's.. and for Ship captains, it means leaving a pinned down sub to come back for it later? Should there be a penalty for taking resupply, or a bonus? A significant penalty in loss of time, or less?
When there are significant odds against you, you may be able to take down enough of the enemy on first contact, but not necessarily all of them, so why let that play value go to waste?
Are there any situations of sub vs ship, sub vs plane, or ship vs ship, etc that are impossible to slip away from? How is this handled currently or how would it have to change?
Out of 66 campaign missions (11 surface plus 11 submarine for each of the 3 factions) how many total missions offer the option for resupply?
In the Patrols, Tactical or Training missions, I cannot seem to find any.
The Combat patrols seem to be a mirror of the campaign missions.. is this correct? And if so, then there would be one or two missions maybe that allow resupply during those missions.
So does anyone want to see the "re-play" value of the game altered to give the distinguished commander the ability to keep on fighting after expending all his ammo ?
Would this change your mind on how the game-play feels knowing you would have to plan a strategic retreat in order to re-supply safely ? For subs this means silently slipping away from DD's.. and for Ship captains, it means leaving a pinned down sub to come back for it later? Should there be a penalty for taking resupply, or a bonus? A significant penalty in loss of time, or less?
When there are significant odds against you, you may be able to take down enough of the enemy on first contact, but not necessarily all of them, so why let that play value go to waste?
Are there any situations of sub vs ship, sub vs plane, or ship vs ship, etc that are impossible to slip away from? How is this handled currently or how would it have to change?
